pub struct Part {
id: u32,
name: String,
vertex_coordinates: Vec<f64>,
pub n_vertex: usize,
pub(crate) elements: Vec<MeshElementType>,
}Fields§
§id: u32§name: String§vertex_coordinates: Vec<f64>§n_vertex: usize§elements: Vec<MeshElementType>Implementations§
Source§impl Part
impl Part
pub fn get_vertex_coordinates(&self, k_vertex: usize, k_xyz: usize) -> f64
pub fn get_vertex_coordinates_vec(&self, k_vertex: usize) -> Coords3
pub fn get_vertex_coordinates_slice(&self, k_vertex: usize) -> &Coords3
pub fn set_vertex_coordinates( &mut self, k_vertex: usize, k_xyz: usize, value: f64, )
pub fn read( reader: &mut Reader<ENSIGHT_GOLDER_BINARY_FORMAT_LINE_SIZE>, ignore_node_id: bool, ignore_element_id: bool, ) -> Result<Self>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Part
impl RefUnwindSafe for Part
impl Send for Part
impl Sync for Part
impl Unpin for Part
impl UnsafeUnpin for Part
impl UnwindSafe for Part
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.