pub struct Plane {
pub normal: CartesianVec3,
pub point: CartesianCoordinates,
}Fields§
§normal: CartesianVec3§point: CartesianCoordinatesTrait Implementations§
Source§impl From<BoundedPlane> for Plane
impl From<BoundedPlane> for Plane
Source§fn from(value: BoundedPlane) -> Self
fn from(value: BoundedPlane) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for Plane
impl RefUnwindSafe for Plane
impl Send for Plane
impl Sync for Plane
impl Unpin for Plane
impl UnsafeUnpin for Plane
impl UnwindSafe for Plane
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.